Technology

A simple way to scale pixel art games

Lobsters

A post from Numeric Citizen Blog

Numeric Citizen Blog

Rebuilding Windows Live Messenger, Part 1: This is not RLE

Vito Sartori

Writing code with LLMs (February 2026 edition)

The Art && Science of Ruby

John Cleese on Creativity (Transcript)

Timo Tijhof

AI Won’t Turn Everyone Into Developers- Because Most People Don’t Want to Be Developers

The IT Blog

🧠 Speak your mind

Firesphere's musings

A bookmarks post that closes all the tabs

Ana Rodrigues

#openSUSE Tumbleweed revisión de la semana 7 de 2026

Victorhck in the free world

The Index: Issue #164

Piccalilli - Everything

Celebrities Raving About Argentina

akos.ma

Links of the day

Manual do Usuário

Open science and commoning beyond licensing: Deteriorating digital commons in the absence of collective governance

Bastian Greshake Tzovaras |

How do delete all local git branches except main and develop

Clint McMahon's Blog

Building Nexus-Agents: What I Learned Creating a Multi-Model AI Orchestration System

William Zujkowski's Blog

Weekly Thing 340 / Moltbook, Frontier, Poster

Weekly Thing

ObiWanStenobit

ivndbt

Exit USA

Wordius

Scour - January Update

Evan Schwartz

Open Source security in spite of AI

daniel.haxx.se

Issue 089: Ruby

De Programmatica Ipsum

Wait Wait Stats Updates: February 2026

linhpham.org

New Nextcloud with Possible Digital Sovereignty

FOSS Academic

Improving my newsletter's open rate the hard(er) way

Cassidy Williams

Taylor Monthly - January 2026

Taylor

Texte longs, tl;dr

Radical web design

The cults of TDD and GenAI

Drew DeVault's blog

Directory commands for an Interlisp file viewer

Paolo Amoroso's Journal

I left my own startup to not become my father.

paoramen

The most important thing when working with LLMs

Steve Klabnik

Easy Backward Compatibility

congusbongusgames

Liberating the ASUS CX1100CN Chromebook with OpenBSD

btxx.org RSS Feed

Understanding How Active Storage Variants Transform Images

Write Software, Well

Updated 15 February 2026 at 08:54:58 AM UTC -7